DevilutionX running on the MNT
Other games I’ve been playing:
- Enigma
- SRB2 Kart
Still on my wishlist:
- Settlers 2
- P.O.D.
DevilutionX running on the MNT
Other games I’ve been playing:
Still on my wishlist:
Neat! Was it hard to build? Or just checkout and make?
I had to disable network support as described here, by adding -DNONET=ON
to the make command.
I don’t plan on playing multiplayer, so that was not an issue for me. Everything else worked out of the box.
Runescape runs well with the runelite client:
Build from git with mvn install
and run with
_JAVA_AWT_WM_NONREPARENTING=1 java -cp net.runelite.client.RuneLite -jar ~/.m2/repository/net/runelite/client/*-SNAPSHOT/client-*-SNAPSHOT-shaded.jar
The _JAVA_AWT_WM_NONREPARENTING
bit is necessary so that resizing the window or making it fullscreen has an effect. The game runs at semi-playable 7-9 fps.
I might be kidding myself here, but has anyone tried to run “Disco Elysium” on reform? It might be too new/taxing, but i might attempt to run it anyway.
Also, i’m looking forward to running GitHub - alexbatalov/fallout1-ce: Fallout for modern operating systems
Starcraft (+Broodwar) can be run by using box86 and wine 7. Debian unstable and testing ship wine 8 which is too new: wrap time64 glibc functions · Issue #600 · ptitSeb/box86 · GitHub But using wine 7 from Debian bullseye-backports works on bookworm (which will become the next Debian stable). No other hacks are needed. The game runs out-of-the box after mounting the ISO and running wine setup.exe
:
Thanks to eery on #mnt-reform irc channel, i found out about an easy way to scale the 640x480 window to my 1920x1080 output without messing up the 4:3 aspect ratio of the game. This can be done by manually starting Xwayland like this:
Xwayland :1 -geometry 853x480 -fullscreen
And then running starcraft like this:
DISPLAY=:1 wine StarCraft.exe
If you also created a virtual 640x480 desktop in the Graphics tab of winecfg, then even moving the map by placing the mouse curser at the edge of the screen works fine and the game becomes playable like it was 1999. You need Xwayland 23.1 or later for the
-fullscreen
setting to exist but you can grab a copy from Debian experimental.
Being able to play Starcraft on the Reform is going to be some kind of bucket list type thing. This game is fun and I can easily sink hours into it. Thanks!
Stardew Valley works now:
You need the version of box64 that I just uploaded to Debian unstable (0.2.4+dfsg-1) and an old version of libssl:
cd "GOG Games/Stardew Valley/data/noarch/game"
wget http://snapshot.debian.org/archive/debian/20220507T034236Z/pool/main/o/openssl/libssl1.1_1.1.1o-1_arm64.deb
dpkg-deb -x libssl1.1_1.1.1o-1_arm64.deb prefix
And then start Stardew Valley with LD_LIBRARY_PATH
to the extracted library:
LD_LIBRARY_PATH="$(pwd)/prefix/usr/lib/aarch64-linux-gnu" box64 Stardew\ Valley
I don’t yet have a reform to test this on, but I’m curious if the System Shock 1 source port Shockolate might work; it’s pretty low on resource usage, system shock 1 was a bit of video game history, and it’s generally a fun time to play. Plus, the unconventional control scheme (while somewhat changed in the source port to be a bit more familiar) might benefit from the use of a trackball.
Due to the gracious nature of Josch I have been working on getting Starcraft running on my Reform. (I have the original Win 98 version that I bought a long time ago.) However, I’m running into a lot of unmet dependency issues when trying to use bullseye-backports. Has anyone else been successful in getting Starcraft to work? Are you aware of a possible way forward?
This game is still so fun to play, and it will be awesome to get it working on the Reform.
Time to throw another game on the pile here, but Shattered Pixel Dungeon works great on the Reform. (Using the java github version.)